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    Little Suggestion for Uijng

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    Shana

    Posts : 248
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    Little Suggestion for Uijng

    Post  Shana on Wed Jun 01, 2011 10:28 am

    The future FOCS 8.9 may delete a old hero again... i suggest Uijng to change the character selection as a tavern (Just like Dota).

    KingKong

    Posts : 428
    Join date : 2011-02-11
    Age : 30
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    Re: Little Suggestion for Uijng

    Post  KingKong on Wed Jun 01, 2011 1:10 pm

    s0s0p0| wrote:The future FOCS 8.9 may delete a old hero again... i suggest Uijng to change the character selection as a tavern (Just like Dota).
    some people can't recognize by tavern and when they wanna pick hero and goes how far with the wisp,and then tavern just click it,dun u tink is imba?
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    DC

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    Re: Little Suggestion for Uijng

    Post  DC on Wed Jun 01, 2011 1:41 pm

    I wonder, will this kind of system work fine for him?

    KingKong

    Posts : 428
    Join date : 2011-02-11
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    Re: Little Suggestion for Uijng

    Post  KingKong on Wed Jun 01, 2011 1:59 pm

    DC wrote: I wonder, will this kind of system work fine for him?
    =.=
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    Arkane

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    Re: Little Suggestion for Uijng

    Post  Arkane on Thu Jun 02, 2011 5:14 am

    I dislike this tavern way, of ACB.

    iRawrAtYou

    Posts : 13
    Join date : 2011-04-03

    Re: Little Suggestion for Uijng

    Post  iRawrAtYou on Thu Jun 02, 2011 9:25 am

    To clear up misconceptions, simply moving the heroes into taverns will not reduce the map size.

    The maximum map size allowed to be hosted on LAN or B.net is 8mb, which is where the map is at right now.

    The reason why this map is so big is because of the custom hero models and the sound files.

    By putting the heroes in a tavern, the hero models is still in the map, and therefore will still take up part of the 8mb, meaning it is impossible to add new heroes without removing old ones.

    Before anyone asks why maps such as DotA can have over 100 heroes, it is because those hero models are already built into warcraft, so there is no need for imported custom models.

    I'm pretty sure Uijng doesn't want to remove any of the old heroes, but it's the only way to bring fresh content into the game.

    Hopefully this will stop people from creating these suggestions from now on. It's kinda getting annoying.

    KingKong

    Posts : 428
    Join date : 2011-02-11
    Age : 30
    Location : Malaysia

    Re: Little Suggestion for Uijng

    Post  KingKong on Thu Jun 02, 2011 12:04 pm

    iRawrAtYou wrote:To clear up misconceptions, simply moving the heroes into taverns will not reduce the map size.

    The maximum map size allowed to be hosted on LAN or B.net is 8mb, which is where the map is at right now.

    The reason why this map is so big is because of the custom hero models and the sound files.

    By putting the heroes in a tavern, the hero models is still in the map, and therefore will still take up part of the 8mb, meaning it is impossible to add new heroes without removing old ones.

    Before anyone asks why maps such as DotA can have over 100 heroes, it is because those hero models are already built into warcraft, so there is no need for imported custom models.

    I'm pretty sure Uijng doesn't want to remove any of the old heroes, but it's the only way to bring fresh content into the game.

    Hopefully this will stop people from creating these suggestions from now on. It's kinda getting annoying.
    wow!u r smart lol

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